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Typically, the next step is to call regionHandler.PingMinimumOfRegions() to detect the current ping to each region. The servers response is used to setup the LoadBalancingClient.RegionHandler which is also provided via the callback OnRegionListReceived(RegionHandler regionHandler), as defined in the IConnectionCallbacks. To do so, clients always fetch the list of available regions from the Name Server on connect. Photon Realtime can detect the Best Region to connect to and enables you to stick to that region. PUN and Photon Voice rely on the Realtime API to pick the Best Region.
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Photon Cloud's dashboard lets you monitor the usage of your game in each region and easily upgrade or downgrade your subscription plan. with any "not-so-realtime" games.Īll Photon Cloud apps are working in all available regions without any extra charge. c) let the user choose a matching region from within your game`s UI.Īlternatively, you can d) let all users connect to the same region if the higher latency is acceptable for your gameplay, e.g.b) distribute client builds tied to a region, so users from different regions connect to different Photon Cloud regions or.a) let the game client ping the different Photon Cloud regions and pre-select the one with the best ping, read our how-to.Easy.īut what if you have users from all over the world? Users in the US have the lowest latency if connected to the Photon Cloud US region. Take into consideration that dashboard updates propagation can take up to 10 minutes. Thus, clients should select from that list. Once you confirm and save, the NameServer will return only the filtered list of regions. empty list means all available regions are allowed.undefined or unrecognized region tokens will be ignored from the list.region tokens are case insensitive and are defined here.the allowed list should be a string of region tokens separated by semicolons.You will find an input field where you can enter the list of whitelisted regions as follows: Go to the dashboard and then click "Manage" for a chosen application and then click "Edit". You can filter the list of available Photon Cloud regions per application on the fly directly from the dashboard. Regionġ: Chinese Mainland region needs separate AppId and subscription. Example: "EU" or "eu" are both accepted and refer to the same Europe region. The strings for region tokens(or codes) are case insensitive. If you want to use PhotonNetwork.ConnectToRegion, you need to configure the networking client manually (mainly AppId and AppVersion) as PhotonServerSettings will not be used in this case.
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To connect to a specific region, set its code as "Fixed Region" in your PhotonServerSettings under AppSettings. Photon Cloud has servers in several regions, distributed across multiple hosting centers over the world.Įach Photon Cloud region is identified by a "region token". With the Region Whitelist, you can further define which regions should be available for your clients.īelow is the list of regions for this product. The list of available regions differs per product (Fusion, Quantum, Chat etc.). This is done by hosting servers in various regions.Īs the available regions may change over the lifetime of a project, clients get the current list of regions from our Photon Name Servers.Įach region is completely separate from the others and consists of a Master Server (for matchmaking) and Game Servers (hosting rooms). Photon Cloud provides you with global connectivity to allow low latency gaming all around the world.